Well I don't really think everything that is said to be a bot is a bot. Some players and even a lot of players could have a better and faster computer than you, they could also have a better and faster video card than you and they could also have a better and faster isp than you. Just because you get blocked everytime or you lose all the time doesn't mean everyone is a bot. Also just because someone has a title as like Iamabot doesn't mean they are a bot either. Many players do things just to piss people off and see how many people they can get to. Players like Killed u man seem to be easily suceptible to their antics it would seem so everyone is a bot that whoops his azz. lol
I play RA and HA and FA and JQ and AB and I don't see all these antics that he speaks of or some of the others. I think baloons are being blown out of proportion here.
Not to say there aren't any bots, but, i don't believe as many as some of these posters would lead others to believe there are.
Truth is I really don't care that much about the botters themselves. Bad people are bad, they rely on bots to play for them.
The problem is I can't play the game because they are botting. This isn't PvE where there are no direct victims of bots.
Just because you can't see it doesn't mean it's not there. By now, the visual detection of botters has become so easy due to the large amount of them, you can so easily pick em out like that.
When I get Power Block interrupted 4 times in 1 HA run, you're still going to argue it's "not as bad as he makes it up to be?" I think it's safe to conclude that during euro hour, atleast 50% of the teams will have a botter in them, with or without the rest of the team knowing this.
About a year ago, all these terrible players playedbitchbar builds such as sway. They couldn't hit a 3/4 seconds cast if their life depended on it. Now you see those some players running bars with 4+ interrupts, hitting every single one of them, often < 1/2s interrupts on multiple people within a few seconds.
Wrong, bots have reaction times and they are based on ping and whether or not the individual user has set a randomized delay time to appear human. Bots are unable to determine exactly when a skill is canceled or interupted and change their actions accordingly. This is why on teams consisting of 2 or more bots, both bots can be witnessed using interupts on the same target at nearly the same time. (As opposed to one bot interupting the taget, and the other not interupting the same target as a result.) Or in the case of cancel casting, a person may cancel their spell at 50% and shortly after see an interupt being used against him by a botter at roughly 70% casted.
Only a moron would argue that running a physical character (with no spells to interupt) or learning to cancel cast would not prove effective against botters.
Sure if you meet a bad bot.
A good one will randomize their interupt casting time. Rending most of your cancel cast a waste of energy.
About a year ago, all these terrible players playedbitchbar builds such as sway. They couldn't hit a 3/4 seconds cast if their life depended on it. Now you see those some players running bars with 4+ interrupts, hitting every single one of them, often < 1/2s interrupts on multiple people within a few seconds.
Well people do get better with "experience" so a years worth of practice should have made a lot of them better. I still think there's a bit too much chicken little here about botting when some players get their cookies cracked in pvp. I used to bowl 125 average about a year ago now I'm bowling 193 average so proof is in the experience. )
Well people do get better with "experience" so a years worth of practice should have made a lot of them better. I still think there's a bit too much chicken little here about botting when some players get their cookies cracked in pvp. I used to bowl 125 average about a year ago now I'm bowling 193 average so proof is in the experience. )
What he is describing would be the equivalent of you going from bowling 125 to bowling 280+ consistently. It isn't realistic to suggest that all of those bad players suddenly are pinging 40 AND have developed inhuman skill as well.
Quote:
Originally Posted by Killed u man
The problem is I can't play the game because they are botting. This isn't PvE where there are no direct victims of bots.
This is not a true statement, but it is true that bots don't affect everyone negatively in PvE (and actually benefit some players). The players that care about high-end item prices are the losers here. Broke players benefit, since they can't afford quality items anyway and the bots push down the prices of commodities.
Wrong, bots have reaction times and they are based on ping and whether or not the individual user has set a randomized delay time to appear human. Bots are unable to determine exactly when a skill is canceled or interupted and change their actions accordingly. This is why on teams consisting of 2 or more bots, both bots can be witnessed using interupts on the same target at nearly the same time. (As opposed to one bot interupting the taget, and the other not interupting the same target as a result.) Or in the case of cancel casting, a person may cancel their spell at 50% and shortly after see an interupt being used against him by a botter at roughly 70% casted.
Only a moron would argue that running a physical character (with no spells to interupt) or learning to cancel cast would not prove effective against botters.
Quote:
Originally Posted by Jinkies
I made a specific reference to PvP interupt botting near the end of my post.
Interupt botting is annoying, but relies on enemy teams running a disproportionate amount of spellcasters to physicals.
All you have to do is run an extra Warrior or Assassin and the interupt botter is toast. What is a mesmer with 6 interupts going to do against a hammer warrior?
The interupt bot isn't even that useful when you think about it. It's practically useless to Rangers since it doesnt account for obstructions and travel time. Most good ranger interupters rely on prediction in the first place. Not to mention the amount of apparent PvP botters is exaggerated. It's never been difficult to interupt 1-2 second spells with a mesmer interupt and those who are so quick to call bot on someone who does are fools.
If you don't know about what's going on, you really should refrain from posting.
This is not a true statement, but it is true that bots don't affect everyone negatively in PvE (and actually benefit some players). The players that care about high-end item prices are the losers here. Broke players benefit, since they can't afford quality items anyway and the bots push down the prices of commodities.
speak for yourself. i'm broke and i don't think i benefit. expensive items are expensive for a reason. besides, since most expensive items in gw are generally 'luxury' items, it doesn't have much affect on gameplay. if i can't afford an item, then either i work for it or don't bother to obtain it. i know my place. i don't -need- luxury items i can't afford like other people feel that they absolutely -need- em. i know its a game, but i really can't understand people who don't know how to stay within their budget.
I suspect we are defining "high-end" differently. I'm referring to things that don't drop any more. If you're playing in that market, you are by definition not broke.
If you can program bots to farm HA, you can program bots to farm dungeons, UW, FoW and DoA. I'd guess that DoA will be the last place to get ruined due to the time cost of setting up characters and the difficulty of teaching the bot proper positioning. But in the limit, all of the dungeon drops will achieve commodity status if the bots persist.
I suspect we are defining "high-end" differently. I'm referring to things that don't drop any more. If you're playing in that market, you are by definition not broke.
If you can program bots to farm HA, you can program bots to farm dungeons, UW, FoW and DoA. I'd guess that DoA will be the last place to get ruined due to the time cost of setting up characters and the difficulty of teaching the bot proper positioning. But in the limit, all of the dungeon drops will achieve commodity status if the bots persist.
There's a styian gem farming bot (public) and apparently a private margonite farmer bot.
Instead of banning the farming bots, Anet can just increase the monsters' health points in pve by 10 fold its original health, give them a full bar of 8 skills, and incorporate in them higher AI which will allow them to work together and spike players. This will discourage the bots from farming since it will take more time to kill each monster. This way, the gold seller will also be discouraged from farming since it will cost them more electricity to keep their computers running 24/7. It will benefit the players who only want to play this game for fun because now the game is more challenging and thus the fun factor increases.
For interrupt bots, we can all download and use the "cancel cast" bot.
Instead of banning the farming bots, Anet can just increase the monsters' health points in pve by 10 fold its original health, give them a full bar of 8 skills, and incorporate in them higher AI which will allow them to work together and spike players. This will discourage the bots from farming since it will take more time to kill each monster. This way, the gold seller will also be discouraged from farming since it will cost them more electricity to keep their computers running 24/7. It will benefit the players who only want to play this game for fun because now the game is more challenging and thus the fun factor increases.
For interrupt bots, we can all download and use the "cancel cast" bot.
I would have to say a whole-heartedly no to this. The level that you would need to raise the mobs to in order to deter botters would make it nearly impossible for even the top players. While I would support the suggestion of variable skill bars and such, as was suggested as a deterrent for Speed Clears, bumping up the health of the monsters and such as you are suggesting would make nearly impossible for top players and definitely impossible for average players that do just go out there and slash away for fun
There is already a pretty simple way to prevent farm botting.
And it's making either completely unnecessary or impossible to buy gold.
If we could not trade gold or items over a certain value, then botting would disappear almost completely.
But as long as there is people considering normal prices over 100k, there will be idiots that would want them, and pay bots to get gold to buy them.
As for interruption bots, it's a bit harder. Anything you could do against them will be against the real players that are very good interrupters too.
Last edited by MithranArkanere; May 09, 2010 at 03:54 AM // 03:54..
I would have to say a whole-heartedly no to this. The level that you would need to raise the mobs to in order to deter botters would make it nearly impossible for even the top players. While I would support the suggestion of variable skill bars and such, as was suggested as a deterrent for Speed Clears, bumping up the health of the monsters and such as you are suggesting would make nearly impossible for top players and definitely impossible for average players that do just go out there and slash away for fun
So Anet should keep the monsters' health as is and randomize the monsters' skill bar every 15 minutes.
So Anet should keep the monsters' health as is and randomize the monsters' skill bar every 15 minutes.
not every 15 minutes but every time you enter an instance. At the moment, we know the skill bars for monsters in different areas, but if they were to say, have 3 or more sets for (insert profession here) monster in an area, and randomly pick one for each monster in a mob, then it would make it harder for bots whilst still posing a reasonable challenge to players
There is already a pretty simple way to prevent farm botting.
And it's making either completely unnecessary or impossible to buy gold.
If we could not trade gold or items over a certain value, then botting would disappear almost completely.
But as long as there is people considering normal prices over 100k, there will be idiots that would want them, and pay bots to get gold to buy them.
As for interruption bots, it's a bit harder. Anything you could do against them will be against the real players that are very good interrupters too.
You are assuming that they are gold seller, no they are not, the recent influx of bot are normal player like you and me.
And the gold are not the only benefict they get.
You have :
Norn title
Asura title
Dwarf title(there is a speedbook bot i think also)
Luxon Title
Treasure hunter title
Wisdom title
Zaishen title
Codex title
Gladiator title
And joy joy a vanquisher bot is on progress. The core idea work it only need grunts to do the footwork for each area.
Last edited by lishi; May 09, 2010 at 10:11 AM // 10:11..
That's speculative and subjective you can't prove it didn't happen there is such a thing as coincedence as well.
So, I just don't believe all the everybody is botting thing. Players are getting better over time with experience that is more 'realistic'.
It's not realistic that each team have a player with olympic level reflex. not to say that they apparently know what everyone cast on the battlefield and interrupt it.
Well, I guess they're too busy over at GW2Guru telling people which race they're going to play first. Good job, Anet staff. We really appreciate the end-game work Zzz.